Dysmey Post > Projects & Stuff > Bioshock 2 > Weapons and Security
Note: Normal capacity on each weapon is given. Researching Alpha Series Big Daddies will increase your ammo capacity on all weapons.
As a Big Daddy, this is your melée weapon: Bore enemies dead.
Originally, the drill was supposed to overheat if used continuously, like the Sten Gun in Return to Castle Wolfenstein. But that idea was dropper later in development. Now it uses drill fuel, with a full/empty gauge. There are cans of fuel everywhere. They can be bought at vending machines, or scavanged off dead bodies. There is even a functional fuel station in Pauper's Drop.
Daddy Dash(gives you that Big Daddy shoulder dash) and increased melée damage, from researching Brutes. Researching Big Daddies also brings more drill power.
Punch holes in your enemies with it. This takes three kinds of rivets: Regular, Heavy, and Trap (works like a mine, popping enemies with secondary rivets when they cross its flame-like field).
This radio device replaces the gun-like Auto-Hack Tools from Bioshock. It takes two kinds of ammo: The Remote Hack Dart, which lets your avatar hack devices from a distance; and Auto-Hack Dart, which cracks a device instantly on contact. A third 'ammo' is the Mini Turret, a portable ball-like turret which sprays enemies with bullets for a time before it explodes like a bomb.
Here is a high-powered four-barreled machine gun, that takes the same ammo as Bioshock's Machine Gun.
This delivers twice the punch of Bioshock's single-barrel Shotgun. Its ammo differs somewhat from the regular Shotgun: solid slugs replace Electric Buck, and Incindiary Buck is replaced with crackling Phosphorus Buck.
This works like in Bioshock, but shoots movies in real time. The targets glow while the camera is filming them. The more, and more varied, your attacks on a target, the greater your research score.
This nasty customer runs enemies through and fixes them to a surface. The spears that do this are recoverable. To regular spears we add rocket (explodes after setting the target and any else nearby on fire) and and trap (works like the Bioshock Trap Bolt).
A giant replacement for the Grenade Launcher, that shoots the same ammo: (grenades, mines, rockets), except that the frag grenades are not hand-made.
Hacking has changed from a pipe puzzle to an ohmmeter dial. The dial has equal graduations that come in four colors: White (zaps you hard), red (summoms bots after you), green (success) and blue (success with extras). Basically you press the F key to try to land the dial needle on a green or blue segment from one to four times in a set period of time. You can buy out the puzzle as well by pressing the B key; but that gets very expensive over time. If you hit a red area by accident, you can work the dial again and turn off the alarm by hitting a green/blue area.
As the game progresses, the hacking becomes more difficult: The speed of the dial grows; the width of the green segments narrows; the number of times you need to hit the green segments grows; and the number of seconds in the game shrinks. Gene tonics can better your work.
Tonic | Effect |
---|---|
Careful Hacker (+) | Slows down the dial. |
EZ Hack | Widens the green and blue sections. |
Quik-Hack | Gives you more time to hack. |
Hurried Hacker | Forces the hack to success at once when you hit a blue area. |
Hacker's Delight (+) | Successful cracks feed you some health and Eve. |
As in Bioshock, the general and ammo vending machines, and the security devices are crackable. So are a new device, the door control, starting with the first time you try out the Hack Tool. Safes are also crackable, but exceptionally difficult, so save your Auto-Hack Darts for these.
Combo locks are not crackable in Bioshock 2. However, the game provides hints. If you find the right hint for the right lock, the game will present the combination when you work on the lock.
Device | Green Crack | Blue Crack |
---|---|---|
Door Control | Door is unlocked. | n/a |
Security Bot | Bot serves you and attacks your enemies | Ditto, but bullets pack more hurt. |
Turret | Turret serves you and attacks your enemies | Ditto, but bullets pack more hurt. |
Camera | Camera summons bots against enemies. | Ditto, but alarm lasts longer. |
First Aid Station | Dispenses cheaper health, and poisons splicers who use it. | Ditto, and dispenses a free First Aid kit. |
Vendor | More items at lower prices. | Ditto, plus a random free item. |
Safe | Safe is unlocked | Ditto, and you get more cash. |
The security triad of camera, bot and turret will return. Along with the regular turret, there will be the already-mentioned Mini Turret, small and deployable, which you can set down to defend the Little Sister during her gruesome task. And, for those bots and turrets you have cracked, there are special gene tonics.
Tonic | Effect |
---|---|
Handyman | Lets you repair your bots and turrets. Assigns random names to bots. |
Hardy Machines | Toughens bots and turrets to enemy attacks. |
Deadly Machines | Makes bots and turrets deal more death to enemies. |
The video camera found in the pawn shop in Pauper's Drop examines vulnerabilities of its targets to damage by various plasmids and weapons. Points are tallied while the camera runs; varying weapon and plasmid attacks adds more and faster points. There are five categories of splicer and one each of Big Daddy, Big Sister, Alpha Series and Security. There is no category for the Little Sister, nor are there separate categories for the three types of Big Daddy or four types of Security.
There are four research levels (instead of the five in the original game), the highest of which produce most sought-after tonics.
Category | Reward | Highest Reward (tonic) |
---|---|---|
Thug | Bigger wallet (R$600 → R$800) | Scrounger |
Leadhead | Security reacts more slowly | Thrifty Hacker |
Houdini | Slower, bigger materialization | Natural Camouflage |
Spider | Faster feet, Spider organs = First-aid kits | Fountain of Youth |
Brute | Drill dash, more melée power | Armored Shell 2 |
Big Daddy | More drill power | Arms Race |
Big Sister | More Eve capacity | Drill Vampire |
Alpha | More ammo capacity | Elemental Storm |
Security | Double ammo on destroyed turrets | Deadly Machines |