Doom 3 > Resurrection of Evil Summary
The Union Aerospace Corporation had forsaken its Mars research facility after the demonic invasion of November 2145, publicly claiming a massive industrial disaster.
Some time later monitoring satellites over Mars detected a radio signal from somewhere inside Site One, the archeological dig from which the UAC discovered the ancient Martian civilization and its teleporter technology. The UAC promptly assembled a research team headed by Dr. Elisabeth McNeil, who was head of the Site One dig before Betruger reassigned her to Earth just before the invasion.
It is now 15 March 2147. You are a space marine engineer assigned to the team that has traced the signal to a walled-up room deep inside Site One. Inside that room is a floating object that looks like a beating heart. You reach out to take this Artifact. Doing so unleashes a wave of energy that destroys your teammates — and opens a new portal to Hell.
Betruger, now the talking tongue-tip of the supreme demon Maledict, immediately mobilizes his demon army and despatches three Hunters to retrieve the Artifact — preferably from your dead body.
Level | Summary | Weapons | Cab Code1 | Monsters |
---|---|---|---|---|
Main Excavation | Okay, maybe you shouldn't have grabbed that, esp. since Betruger the Magic Dragon has sent his hunters after you. But since you have it, you must get it out of the excavation site. | Fists Pistol Shotgun Machine Gun Grabber Artifact |
Flaming Skull Imp |
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Erebus Dig Site | It's a tough job fighting that first hunter who seems to be all over the place. Once you defeat it, though, the Artifact slows time to a crawl for you. That is necessary to navigate the trap between you and the dig site lift. | Grenades | 516 | Vulgar Trite Z-Sec Hunter #1 |
Erebus Labs | You must find a cipher key stele and deliver it to Dr. Cloud, a colleague of McNeil. While you're at it, pick up some shotgun goodness that Sarge left behind. | Two-barrel shotgun Primitive |
769 4282 |
Wraith Zombie |
Erebus Control | This starts with a maintenance worker telling you to find two power pods to juice up the maintenance lift. It ends with the worker dead near the exit. In between: You kicking zombie and demon bum. | 937 | ||
Erebus Research | You deliver the cipher stele to Dr. Cloud. Then you wade through toxic goop on your way to meet Dr. McNeil. | Chaingun | Cherub Mancubus Maggot Hazmat Zombie |
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Erebus Station | A nice walk in the fresh Martian airand a guided tour of an underground tunnel on your way to the tram station — where a big heartthrobawaits to keep you from proceeding to Phobos Labs. |
Sentry Bot | 134 | Revenant Cacodemon Hunter #2 |
Phobos Labs 1 | You need to activate the Phobos teleporter to reach Delta Labs. Is Betruger going to let you? Nope. | Rocket Launcher Plasma Gun |
Commando Zombie Hellknight |
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Phobos Labs 2 | You meet the good Dr. McNeil, your first Bruisers, and the Electric Hunter. | 2813 | Bruiser Hunter #3 |
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Phobos Labs 3 | You must shut down the power reactor and life support to Phobos Labs. Between those two are three death traps: The Revenant Room, the Vulgar and Wraith Maze (you'll get help from a sentry bot here), and the Hellknight Tunnel. | 492 | ||
Phobos Labs 1 | Welcome back to Phobos Labs 1: Now try the Phobos teleporter. | Archvile | ||
Delta Labs | Delta Labs, along with the whole of Mars City, has become an extension of Hell, complete with floating teleport points. Find the point in Dr. McNeil's old office to reach the main Delta teleporter. | BFG 9000 | 6344 | Tick |
Hell | It's dim; it's smokey; and you're not at all welcome here. You must fight dark armies (most of which are amendable to your grabber) to win the right to a final showdown with Betruger. Even if you don't survive, you'll give them a fight to remember. | Maledict/Betruger |
In the final cutscene, the Maledict seizes you in its mouth and mauls you. As you lie paralyzed on the ground Betruger hangs over you and demands the Artifact. You shove it down his throat. The Artifact consumes the Maledict until all that is left is Betruger's skull rolling past you. Then everything goes white and you hear the voice of Dr. MacNeil saying: Marine, marine! Welcome home.
What that ending implies is a matter of debate. It could imply that the Marine survived, or that he died and went to Heaven. I think the latter is probable:
It's just as well. The Marine has earned his rest.
Besides, it is not the end. Hell and its denizens are still there. The UAC is still there. Both are messing for some mischief. Doom is surely not dead yet!