SimCity 4 > Miscellany > Rewards
Rewards
If you have been a good mayor, made your city grow well, and are beloved by your sims, you get rewards.
This following list covers only the ones you get for under 20,000 sims. Some of these rewards are free; for others you pay through the nose. But they make the sims very, very happy.
- Mayor's House
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This first reward is offered to keep you from skipping town. It attracts the well-to-do.
- Size: 2 × 3.
- Costs §1800 to set up, §10/month to keep.
- Becomes available with 500 sims and a rating of 20.
- House of Worship
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What was that nonsense some French guy said about bicycles and fish? If for no other reason they make good community centers.
- Size: 3 × 3.
- Costs nothing.
- First becomes available with 1000 sims and a rating of 40; the next becomes available with 5000 sims and a rating of 45.
- Churches have been features since the first SimCity — where destroying one unleashes a tornado!
- Cemetery
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Sims go here for their final rest.
- Size: 5 × 5.
- Costs nothing.
- Becomes available with 2000 sims and a rating of 42.
- Be weary when you're in one: Sometimes dead sims don't stay that way.
- Farmer's Market
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Lots of cheap veggies fresh off the farm are sold here: Eat healthy, eat happy.
- Size: 3 × 3.
- Costs §4900 to set up, §30/month to keep.
- Becomes available with 3000 sims (of which 600 must work on farms) and a rating of 34.
- State Fair
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A deluxe farmer's market with carnvial rides, race track, exhibition hall (for those 4-H exhibits) and promenades (with the barkers and the colored balloons). It makes you feel that you're leaving there too soon.
- Size: 8 × 12.
- Costs §14000 to set up, free to keep.
- Becomes available with 3500 sims (of which 1200 must work on farms) and a rating of 48.
- Mayor's Statue
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Your sims must truly love you to want to put up a pigeon post in your shape.
- Size: 1 × 1.
- Costs §3700 to set up, §130/month to keep.
- Becomes available with 5000 sims and a rating of 60.
- You have your choice of a male or a female statue.
- City Hall
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For when you can't handle city duties on your own.
- Size: 3 × 4.
- Costs §17000 to set up, §280/month to keep.
- Becomes available with 12500 sims and a rating of 20.
- Yeah, it's pricy, but it does provide jobs and gives surrounding businesses a boost.
- Radio Station
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WSIM-FM: no Ashley, no Britney, no Christina, no Pink!
- Size: 3 × 3.
- Costs nothing.
- Becomes available with 18000 sims and a rating of 30.
I have found that cities under 20,000 sims can also receive these rewards under special conditions.
- Advanced Research Center
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This is the pinnacle of the high-technology industry: A laboratory whose ideas keep the hi-tech machine humming and (for your city) keep the money rolling in.
- Size: 6 × 7.
- Costs nothing to set up or keep.
- Becomes available with a university, 2000 sims in high-tech jobs, and a rating of 54.
- Country Club
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Wealthy businessmen have to go somewhere to improve their golf game, and in making them happy the Club does improve commerce. Never mind that there are more productive uses for those 144 tiles, and that its presence is a sore bone among the proles.
- Size: 12 × 12.
- Costs nothing to set up or keep.
- Becomes available with 2000 wealthy sims and a rating of 55.
- Private School
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For those families with mucho dinero, Ivy League dreams and a disdain for the crap the public schools are pushing, this is where to send the kids.
- Size: 12 × 12.
- Costs nothing to set up or keep.
- Becomes available with 2000 wealthy sims and a rating of 55.
- Tourist Trap
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I am not entirely sure how a giant spitting llama, a juggling wolf and the copy of the Hachikô statue attracts tourists; but it does, and businesses are grateful for it.
- Size: 3 × 2.
- Costs nothing to set up or keep.
- For this you need 40,000 sims in the region, four neighboring cities, and six cities interconnected to other cities (including yours).
- University
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Hail, hail to old Sim U. It's bigger and better than a community college because it churns out more well-educated sims and attracts high-technology industries.
- Size: 12 × 10.
- Costs §12000 to set up, and §1500 to maintain.
- Becomes available with 15000 sims, excellent schools and a rating of 42.
Written by Andy West on 14 October 2003, and updated 7 February 2010.